Monday, 19 September 2011

Augmented Reality - Workshop 4

For the next two weeks I have the last workshop out of the four.  This weeks workshop called augmented reality has the main task of constructing the 1:1 section (construction detail).  This weeks idea is gifting and we have to come up with a link of something to do with gifting and share it on the Digital Carnival Facebook page.  We looked at the artist Ben Heine who creates sketches in context of a place and is then photographed in the same place. The two images below are some of Ben Heine's work.



Augmented drawings are a quick way of sketching ideas in which we want to convey without having to construct it and there can be many variations made which can be worked on quickly or taken time.  For the Wednesday we have to produce two augmented drawings.  One will be our Secondlife building photoshoped in and the other will be an augmented drawing.  As well as the two drawings we must come up with an idea of gifting as well as bring 3 materials that our building could potentially be made out of.  This week we are developing the building that we have created in the previous workshop.

Saturday, 17 September 2011

Peer Review 3

This week I once again reviewed Group 3 however this time it was augmented reality creating the 1:1 section of the construction detail.

The first two augmented drawings they had to do from this group - one was using their precedent building and ideas surrounding materials used and for the second one they had to get in groups in which they chose the two weakest designs from the previous weeks and work with those.

Nicole Daw - http://nicolearchdes.blogspot.com/
Nicole created a building which was made of simple rectangular modules.  One made from concrete and the other made from glass perpendicular to the other rectangle and looked on out to the road.  The building sat right in between two others, suspended.  What I liked about this construction detail was that Nicole chose a section in which showed the relationship between her building and the existing builidng next to it.  Also, instead of just using a concrete grid on the facade of the building, she also tried a steel one so she was exploring different ways of interpreting her builidng.


Regan Tse - http://archdes101rt.tumblr.com/
Regan created quite an open and shared space for the five colleagues at work.  It was made form perspex mainly in which the perspex squares were stacked on top of each other to create a grid pattern but areas were left open so that the space felt quite shared and opened.



Sally Hosking - http://shos033.blogspot.com/
Sally used cultural traditions as her starting point for her building as well as the precedent building and the weakest building which everyone was required to start with in terms of the augmented drawing.  The building consisted of a concrete circular facade in which encompassed a space which contrast with the outer walls.  The inside was made from bamboo sticks in which the circular form allowed each colleague to have their own private space while also having a central area for meetings.  The spacing of the bamboo was thought through so that the bamboo was placed in order for each colleague to have enough privacy at the same time not sacrificing communication with those around.  I liked the idea that she focused on the spaces inside so that although it was a concrete facade on the outside, the space within was very different.

Wednesday, 14 September 2011

Gathering Matrix

Final Building

The one colleague- the draftsman who wanted both a front door and a back door didn't want a typical big door which is opened and shut manually therefore the use of the panels allow insight into the building and runs with the idea of allowing natural light into the building.  The doors are reactive and open up when collided with.

By creating a reactive entrance which moves down to allow avatars in is a sense of welcoming where it is moving towards the avatar to welcome it in instead of waiting for an avatar to come to the entrance itself.  






My threshold spaces are the ones between the spaces throughout the building.  The thresholds morphs the spaces together through the use of sculpties however I had a few complications when using sculpties as flooring as it created a box which restricted avatars from walking directly over it but when I made it into a phantom, the avatars fell through therefore my solution for it was to place a prim directly under it which could not be seen but could act as the platform under the sculpties for the avatars to walk over and this worked. 

I have covered the spaces less as the building progresses further in from the entrance according to the preferences and the needs for each person therefore by the time we arrive at the sculptors space the space is very much open opposite to the spaces of the draftsman and the engineer.

Matrix Elektra House - David Adjaye UK
I wanted to take the ideas of being aple to manipulate light beginning from darkness but being able to let in natural light into various spaces.  In the Elektra House the facades are very different.  The front is blocked off from any windows whereas the back is completely glazed.
 Below are images of the interior view from different spaces of the building.  The slits of space where the walls and floors/ceiling panels do not meet are intentional in order to allow natural sunlight in with the idea of manipulating light. The morphing transition spaces between the colleagues working spaces are places which have no walls and allow the most light to enter the building. 








These are views from the exterior.  The first is from above which shows all the ceiling panels.




This shows the reactive entrance which moves down from the building to meet the avatar at ground level. 



Reactive/Interactive Building

I didn't want to have just objects in the building which were reactive or interactive.  This 'gathering' workshop was based on not only bringing ideas together but also bringing the 5 different people together in their startup business and creating a sense of privacy for each colleague in their working space while also having a sense of community and a shared office space which could allow colleagues to have meetings with eachother.

Therefore I have scripted the spaces of each colleague so that when given certain commands, they will move together for things such as meetings.

'draftsman/engineer merge' - merges the two spaces of the draftsman and engineer so that they turn into one space
'draftsman/engineer separate' - separates the two spaces of the draftsman and engineer so that they return to separate spaces
'draftsman/architect merge' -merges the spaces of the draftsman and architect
'draftsman/architect separate' - separates the spaces of the draftsman and architect
'engineer/mechanic merge' - merges the spaces of the engineer and mechanic
'engineer/mechanic separate' - separates the spaces of the engineer and mechanic

I had complications with the following scripts as the scripts of scratch only allow items to be moved forward or backwards when scripting 'move' therefore in order to move to the right/left as well as moving forwards/backwards, in order to move right/left I had to script using 'point in direction 90/-90'.
The following two scripts were especially difficult as I had to figure out a way to crossover the two spaces in order for one to merge with the one next to the other one.
'draftsman/mechanic merge' 'draftsman/mechanic separate'
'engineer/architect merge' 'engineer/architect separate' 
'sculptor/architect merge' 'sculptor/architect separate'
'sculptor/mechanic merge' 'sculptor/mechanic separate' 


As well as the scripts to move the spaces together and apart I have scripted the ceiling panels so that some move up in order for certain spaces to receive more light.
However the scripts for lighting can not be used unless the colleagues spaces are in their original position as I have no had enough time to figure out how to make it work so the light scripts cannot work if that space has been merged with another.
'draftsman light' -allows more light into the draftsman's space
'draftsman no light' - scripts the panels to return back to original position of less light.
'engineer light' 'engineer no light'
'architect light' 'architect no light'
'mechanic light' 'mechanic no light' 
'sculptor light' 'sculptor no light' 


The front door and the back door are not what I would consider generic doors as they look as if they are just panels.  The panels move up and allow the avatars to enter/exit when collided with.

I have scripted the entry tunnel so that it moves down to meet the avatar on the ground floor and when the avatar goes into the building and sits the entrance will move up where the avatar can then stand  in order to be able to move into the building.

Tuesday, 13 September 2011

Further Development 2

 I have moved my building as it needs to be in a space which is reflective of the actual space on the triangle therefore I moved it to a space where the change in gradient was more obvious and it is now placed in between buildings.

But since I rotated the building, my scripts don't work anymore as the script for the prims to 'move' are in a different direction.  So I will have to spend more time re-scripting everything which would not have been necessary if I had chosen the right place for my building in Secondlife from the start.




These are the textures I have chosen to use for my building.  I have used these textures as dark colours running with my idea of beginning from a dark space and creating light.  I have made use of my first texture has been taken from my laser cut model.  The second texture has been made with the idea of a lattice in mind which was taken from the facade of my building in the animation workshop. Although it is a different style of lattice where the lines aren't smooth and curve, i has been created with the same idea in mind.  
The images below have been capture from a perspective viewer however it has not been completed yet so the textures and the spaces will be slightly different.  But from these images we can begin to see the idea of the building beginning from darkness (as shown in the first image below) and then beginning to manipulate light and allowing natural light to enter the building through slits created in the spaces. 


Monday, 12 September 2011

Further Developement

I first started off by morphing the architects space with the sculptors space as shown in the image directly below but I don't think that this will work but instead the space should morph with both the mechanics space and the architects space.  Therefore it will create fluid transition spaces between all spaces and it will not be necessary for people to make a detour through the architects space from the mechanics space when going to the sculptors space.  For the last space for the sculptor, i had to especially make a prim which would allow the two spaces of the mechanics and the architects to morph with the sculptors space.